Hack the grid. Hack the planet. Hack it ALL.

(This was a jam entry made in a little under 3 days)

CONTROLS:

  • Right click on connected nodes with one of yours selected to hack in.
    Make sure you have enough processing to achieve the hack.
  • Select a node of yours and right click on another connected node that you control to route processing power.
  • Select a node and right click on it directly to halt its current action.
  • Drag the view to scroll

BEWARE:

You are not the only user on this grid. Protect your assets, claim the grid, defeat all others.

Human users have also achieved access to the grid via the inter-net.
Communication is possible (press Enter to chat).


CREDITS:

GAME / CODE / CONCEPT / GRAPHICS - ProPuke

SOUND EFFECTS - duckduckponynewlocknewpaep3nguin /
                     pan14InspectorJkwahmah_02
                               jim-phmalexmedia

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorProPuke
GenreStrategy
TagsGame Jam, Hacking, Multiplayer, Real time strategy
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerServer-based networked multiplayer

Development log

Comments

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I got to playing against two hard AIs and was defeated. Surprisingly compelling game for how simple it is. Well done!

hi. I'm very interested in how your map is generated... Is it some known algorithm? Or you found solution by yourself?

Hey o/

It's actually pretty simple/dumb. I just tinkered. It only takes 3 steps:

  1. Just pick some random positions for nodes. Any position is valid as long as it isn't too close to an existing node. The number of nodes you choose to add is proportional to the area of the map.
  2. Connect every node to its nearest neighbour node. And have a 50% chance of connecting it to up to 2 more nearby neighbours.
  3. Now you've got a random scattering of nodes, some connected in clumps, you want to join these "islands". So for every node, find all the nodes it can reach via connections, then find the nearest neighbour that ISN'T in this set and connect to it. Repeat this process until there are no separate sets.

That's it!

That said, the output isn't actually that great imo.
I have played with more intelligent generation rules. I've got a local version I've been trying to polish into more of a complete game. But finding more mechanics that feel fun, and find a way to balance it better is tricky, so it's not felt good-enough to push up yet.

hi this thing is very fun the hard ai is very hard

unable to connect again, no server

Thanks for reporting! Server given CPR and some therapy. Should be good from now on :S

Keeps saying unable to connect, no server found

Whoops again. Thanks for the report! Should be up again now. I need to automate the security certificates refreshing on the server.

I cant uh.. play says something bout a server error.. :/

Ahh thanks for letting me know! Should be alive again now :D

No problem :D

personal highscore: 58 at insane against 3 players.

This just gets better and better! can you make a highscore section? also, loving the new growing difficulty system! great improvements! scored: 40

Awesome game! The presentation is great and the game is very challenging but fun. Great take on the Lux Jam II theme.

great game but ots so soooo hard man!

(+1)

Thanks! And yeah, sorry about the difficulty. I'll be pushing through fixes for the difficulty and other things once jam voting/judging is over :S

don't worry about it too much! the challenge is quite thrilling!