Post-jam QOL update
POST-JAM UPDATE DETECTED
Possible features include..
MORE PLAYER COLOURS
This was always supposed to work, but I wasn't randomising the colours before properly, so you'd mostly always be green,
It now starts everyone off on random colours, so we can finally enjoy some of those nicer rarer colours, like purple!
NICER CLEARER VISUALS
Yay, hopefully we can now all see what's going on better!
NEW CONTROLS - RIGHT-CLICK FOR ACTIONS
Double-clicking before ended up feeling clunky and often imprecise or bug-prone.
It has now been changed to left click to select and right click for actions.
Yay, hopefully much better!
MULTIPLE AI DIFFICULTIES
Yeah, the ai was annoyingly hard before, I know, I'm sorry!
It's now easier, (AND HARDER!). In fact there's 4 different levels of ai, and they change between matches depending on how you're doing, so you've hopefully got a bit more room for working out what's going on at the start, and when you get better there's room for more challenge, too.
AND OTHER STUFF
A ton of fixes and improvements for various scenarios.
Probably not all scenarios, but it's had a pass of polish.
This is mostly a QOL update to polish where there wasn't time during the jam. Gameplay should all be the same, but the game should hopefully be a bit smoother feeling, now.
PLANET.HACK()
Hack the grid. Hack the planet. Hack it ALL.
Status | Released |
Author | ProPuke |
Genre | Strategy |
Tags | Game Jam, Hacking, Multiplayer, Real time strategy |
Languages | English |
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